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Re: LVS for Game Server

To: "LinuxVirtualServer.org users mailing list." <lvs-users@xxxxxxxxxxxxxxxxxxxxxx>
Subject: Re: LVS for Game Server
From: Joseph Mack NA3T <jmack@xxxxxxxx>
Date: Thu, 2 Nov 2006 06:24:27 -0800 (PST)
On Thu, 2 Nov 2006, malcolm wrote:

No, you want your application to have a consistent data store. i.e. shared storage or game data stored in a database server.

How does a distributed game setup work? Does Jagex/Runescape have servers all over the world, or all in one spot? Even if they're all in one room, and assuming each "world" is on a different server, then you still have to migrate the player from one world to another. I guess they stay on the same server and access a single set of stored data. With a million people on-line at any one time, then the storage is the whole setup and the servers are just there to download the graphics. I assume much of the graphics (rotations etc) are being done at the client end (java?).

Joe
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