Jason wrote:
I was just curious if LVS could be used to set up a 3d render farm. Ie.
Maya renderer installed in the front and when it receives a request to
render all the resources on the nodes behind it would be available for
rendering. This would cut costs substantially as you wouldn't need a
license for each node.
It really depends on the protocol Maya uses. LVS is pretty in the dark
about how to distribute data, it simply moves packets around and does
load balancing. It can handle just about any protocol, with a few
exceptions.
Thanks for your replys
Jason
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