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RE: Is LVS a solution for a renderfarm

To: "'LinuxVirtualServer.org users mailing list.'" <lvs-users@xxxxxxxxxxxxxxxxxxxxxx>
Subject: RE: Is LVS a solution for a renderfarm
From: "Jason" <jason_perron@xxxxxxxxxxx>
Date: Tue, 2 May 2006 14:24:32 -0400
Wow, quick reply, thank you.  

Can LVS take any application that would run on a single machine and run it
from the LVS machine with a cluster of machines in the backend?  Or does the
application have to have support for LVS built in?  I know rendering is very
CPU intensive.  Does LVS work well with CPU intensive apps?

Thanks
Jason

-----Original Message-----
From: lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx
[mailto:lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Jacob Coby
Sent: Tuesday, May 02, 2006 2:20 PM
To: LinuxVirtualServer.org users mailing list.
Subject: Re: Is LVS a solution for a renderfarm

Jason wrote:
> I was just curious if LVS could be used to set up a 3d render farm.  Ie.
> Maya renderer installed in the front and when it receives a request to
> render all the resources on the nodes behind it would be available for
> rendering.  This would cut costs substantially as you wouldn't need a
> license for each node.

It really depends on the protocol Maya uses.  LVS is pretty in the dark 
about how to distribute data, it simply moves packets around and does 
load balancing.  It can handle just about any protocol, with a few 
exceptions.

> 
>  
> 
> Thanks for your replys
> 
> Jason
> 
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> 
> 


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Jacob Coby
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