I guess I did miss what LVS was for :-). I was looking for an app that
basically takes a cluster of machines and is able to utilize all their
resources (i.e. 10 dual opteron machines would look like a single 20 proc
machine to the application). Don't know if there is suck a thing, but there
should be.
Thank you for clearing things up
Jason
-----Original Message-----
From: lvs-users-bounces+jason_perron=hotmail.com@xxxxxxxxxxxxxxxxxxxxxx
[mailto:lvs-users-bounces+jason_perron=hotmail.com@xxxxxxxxxxxxxxxxxxxxxx]
On Behalf Of Jacob Coby
Sent: Tuesday, May 02, 2006 2:38 PM
To: LinuxVirtualServer.org users mailing list.
Subject: Re: Is LVS a solution for a renderfarm
Jason wrote:
> Wow, quick reply, thank you.
>
> Can LVS take any application that would run on a single machine and run it
> from the LVS machine with a cluster of machines in the backend? Or does
the
> application have to have support for LVS built in? I know rendering is
very
> CPU intensive. Does LVS work well with CPU intensive apps?
It sounds like you've missed what LVS is. LVS isn't really a virtual
server like Microsoft Virtual Server or Linux VServer. It cannot break
up jobs and distribute them across multiple servers - that requires
specialized software and is what Beowulf, Mosix, and other clustering
software helps facilitate.
LVS is simply an intelligent router. If you need to load balance web
servers or name servers (to name a few) LVS works great. You're still
required to have an actual piece of software to process the incoming
packet once it reaches the destination server.
>
> Thanks
> Jason
>
> -----Original Message-----
> From: lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx
> [mailto:lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Jacob Coby
> Sent: Tuesday, May 02, 2006 2:20 PM
> To: LinuxVirtualServer.org users mailing list.
> Subject: Re: Is LVS a solution for a renderfarm
>
> Jason wrote:
>> I was just curious if LVS could be used to set up a 3d render farm. Ie.
>> Maya renderer installed in the front and when it receives a request to
>> render all the resources on the nodes behind it would be available for
>> rendering. This would cut costs substantially as you wouldn't need a
>> license for each node.
>
> It really depends on the protocol Maya uses. LVS is pretty in the dark
> about how to distribute data, it simply moves packets around and does
> load balancing. It can handle just about any protocol, with a few
> exceptions.
>
>>
>>
>> Thanks for your replys
>>
>> Jason
>>
>> _______________________________________________
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>> Send requests to lvs-users-request@xxxxxxxxxxxxxxxxxxxxxx
>> or go to http://www.in-addr.de/mailman/listinfo/lvs-users
>>
>>
>
>
--
Jacob Coby
Listingbook Services
(336) 722-3456
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