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Re: Is LVS a solution for a renderfarm

To: "LinuxVirtualServer.org users mailing list." <lvs-users@xxxxxxxxxxxxxxxxxxxxxx>
Subject: Re: Is LVS a solution for a renderfarm
From: Jacob Coby <jcoby@xxxxxxxxxxxxxxx>
Date: Tue, 02 May 2006 14:38:24 -0400
Jason wrote:
Wow, quick reply, thank you.
Can LVS take any application that would run on a single machine and run it
from the LVS machine with a cluster of machines in the backend?  Or does the
application have to have support for LVS built in?  I know rendering is very
CPU intensive.  Does LVS work well with CPU intensive apps?

It sounds like you've missed what LVS is. LVS isn't really a virtual server like Microsoft Virtual Server or Linux VServer. It cannot break up jobs and distribute them across multiple servers - that requires specialized software and is what Beowulf, Mosix, and other clustering software helps facilitate.

LVS is simply an intelligent router. If you need to load balance web servers or name servers (to name a few) LVS works great. You're still required to have an actual piece of software to process the incoming packet once it reaches the destination server.


Thanks
Jason

-----Original Message-----
From: lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx
[mailto:lvs-users-bounces@xxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Jacob Coby
Sent: Tuesday, May 02, 2006 2:20 PM
To: LinuxVirtualServer.org users mailing list.
Subject: Re: Is LVS a solution for a renderfarm

Jason wrote:
I was just curious if LVS could be used to set up a 3d render farm.  Ie.
Maya renderer installed in the front and when it receives a request to
render all the resources on the nodes behind it would be available for
rendering.  This would cut costs substantially as you wouldn't need a
license for each node.

It really depends on the protocol Maya uses. LVS is pretty in the dark about how to distribute data, it simply moves packets around and does load balancing. It can handle just about any protocol, with a few exceptions.

Thanks for your replys

Jason

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